Aim of the Game | ||||||||||||||||||||
The aim of Ambroid is to become the most powerful! You must try and get a rank of "General", then you know you're something. This is no easy task. To do this, you will need to kill people, rob them and take their land and money! The rest of this guide explains everything. |
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The Basics | ||||||||||||||||||||
How to stay up and running! Firstly, it is advisable to sign up to an Alliance. To do this, click recruitment and choose one! Once you have done this, your Ambroid career really starts! Secondly, you have to bring people to your squad! To do this, go to buildings. The text will tell you how much spare land you have available. You do not really want to have spare land! So check the tip bar, it will tell u what u need to build, though over time you will develop your own strategies for maximum efficiency!
In the HQ it will tell you how many people are housed, fed and employed. You want to keep these numbers the same! |
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Military | ||||||||||||||||||||
Now we're touching the good stuff! Build any
units at will.
A typical strategy would be to build a unit in the category that is cost reduced (by buildings). You also have to choose whether to play defensive or offensive, and how far extreme!
Example: 20 F-117 NightHawk's would bring you 100AP / 60DP.
Recycling Military You can recycle unwanted military units but there is a cost for doing so.
It is therefore advised to only build what you need in your curent status. |
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Key Terms | ||||||||||||||||||||
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Alliances | ||||||||||||||||||||
Alliances play a big role in Ambroid! Being somewhat like empires, they rise and fall. Alliances are built on a great deal of trust and can easily falter, members must be organized and ready for all-out total war. If you're thinking about joining an Alliance, the recruitment page is a great place to do this. If you decide to become a leader of an Alliance you may need assistance, you can also promote 1 member to co-lead alongside yourself. Other Alliances may declare war or seek peace, but only you and the members decide your Alliance's fate. Tip: if you are very active, these are the places to be! |
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Alliance Structures | ||||||||||||||||||||
Alliance structures are permanent once built, they cannot be destroyed and are generally costly. Maximum 3 structures per Alliance, with benefits to each.
Alliance Bank - Alliance members can deposit money into the Alliance bank, so that construction of the structures can take place. Funds cannot be withdrawn and deposits are final and permanent. Only the leader or co-leader can decide what structures the Alliance will fund.
Secondary Alliance buildings: Yet to be announced, only 1 of a kind of these structures may be built. They will offer unique features that could give an Alliance the edge in warfare. Increased income, accelerated returning units, additional combat points in war are just some of the "ideas".
A secondary building will be costly to create - likely £1+ Billion. |
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War | ||||||||||||||||||||
This is your key to success, it is also very
complex. First, you need to find another player to attack!
Use the espionage feature to automatically select a suitable target!
Alternatively, you can choose an alliance and find someone at your status.
Killing PlayersNext, you need to find out their defence points[DP]. You can use espionage to get a rough idea, but attacking with a small force first gives you an exact amount, for maximum effect. When sending your squad to attack, you should ideally match your attack points[AP] with 50% of their DP to ensure a victory! Once your attack is complete, it will tell you the results of the battle. If you lost, look at their DP and send a higher amount of AP next time! If you won, congratulations! Try not to go to war too much in one day, or too many civilians will leave, and it'll take longer to get them back. Remember, you cannot attack a user that is under protection. If you win a battle you will lose 5% of your pop. If you lose a battle you will lose 2.5% of your pop. A minimum of 10 units must be sent into war. Your squad can be sent to attack once every 30 minutes at a limit of 10 successful attacks per day. The attack limit does not apply if you are a premium account holder, however that does not mean it is wise to go beyond regular limits.
A player can only be killed if they have 200 (or less) acres at the time of an attack taking place.
A player will be instantly killed if their land amount has fallen below 55 acres, otherwise there will be a random chance of sudden death occurring. When a player is killed, the attacker takes all the remaining land and money. All remaining units are destroyed; no combat points are awarded for any killed units this time. The killer receives 10,000 combat points (only 100 if abandoned) and a medal. |
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Surrender | ||||||||||||||||||||
When you surrender your squad, the people will not be happy over your action. You will lose 50% of your population, but will not drop lower than 10%. You enter 3 days protection, and you do not lose any money or units. It will be difficult to build back up, so you may want to consider it as a last resort. NOTE: You must play for 14 days or more to have this option. |
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Ranking - Status | ||||||||||||||||||||
Depending on how many powerpoints or how much land you have, determines your status in the game. Making it to General is a mighty task, but is achievable!
Global player ranking order is determined by Status, Combat Points, Power Points and finally by Land. |
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Combat Points | ||||||||||||||||||||
Combat Points influence the ranking table and show a players efficiency in war. You Earn:
1 point per unit killed. You Lose:1 point per £1,000 taken. 2 points per acre won.
1 point per unit lost.
1 point per £1,000 lost. 2 points per acre lost. BONUS: A set amount of 10,000 points are awarded if you successfully kill another player! (If an abandoned account is killed you receive 100 combat points) Example: 13,000 Earned Points - 1,500 Lost Points = 11,500 Total Points. |
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In Game Color Identifiers | ||||||||||||||||||||
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Bonuses | ||||||||||||||||||||
Captains -
Satellite Defence [200DP]. Majors - B-52's. Lt. Colonels - B-2's. Colonels - ICBM Mobile Launcher's. Major Generals - BML Submarine's and Naval Yard's. Lt. Generals - Artillery Platform's [500DP]. Generals - Nuclear Bomber's
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Season Restarts | ||||||||||||||||||||
Season restarts occur on the day listed at the Ambroid homepage and HQ in-game. After a season restart, all previous game data is cleared and the game starts fresh. You will normally be able to log in to your account, without recreating it. The game will load the defaults of when you first created your account, keeping your general settings. |
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Hall of Fame | ||||||||||||||||||||
To get into the Hall of Fame, you must finish
within the top 10 of the season. To get into the Archives of the Hall, you must win the season. While the top 10 changes season by season, those in the archive wall will be remembered forever. This could be considered the ultimate goal of Ambroid! |