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Ambroid Game Guide
Aim of the Game

The aim of Ambroid is to become the most powerful!
You must try and get a rank of "General", then you know you're something. This is no easy task. To do this, you will need to kill people, rob them and take their land and money! The rest of this guide explains everything.


The Basics

How to stay up and running!
Firstly, it is advisable to sign up to an Alliance. To do this, click recruitment and choose one! Once you have done this, your Ambroid career really starts!
Secondly, you have to bring people to your squad! To do this, go to buildings. The text will tell you how much spare land you have available. You do not really want to have spare land! So check the tip bar, it will tell u what u need to build, though over time you will develop your own strategies for maximum efficiency!

Building Description
1 House Houses 100 people.
1 Farm Feeds 100 people and employs 10 people.
1 Factory Employs 10 people and reduces tanks, helicopters and bomber costs per % built.
(T-80s, BMPs, Mi-28s, AH-64s, RAH-66s, B-52s and B-2s).
1 Hangar Employs 10 people and reduces helicopters, jets and bomber costs per % built.
(Mi-28s, AH-64s, RAH-66s, F-16s, F-117s, F-22s, B-52s and B-2s).
1 Turret Employs 10 people and counts as 5 DP.
1 Repair Facility Employs 10 people and reduces loss of units per % built. Progressively less effective after attacks have taken place. Drone availability increases hourly.

In the HQ it will tell you how many people are housed, fed and employed.
You want to keep these numbers the same!


Military

Now we're touching the good stuff! Build any units at will.
A typical strategy would be to build a unit in the category that is cost reduced (by buildings). You also have to choose whether to play defensive or offensive, and how far extreme!


Unit
AP / DP
T-80 (Tank) 1 AP 1 DP
BMP (Tank) 1 AP 2 DP
MI-28 Havoc 1 AP 3 DP
AH-64 Apache 2 AP 3 DP
RAH-66 Comanche 3 AP 3 DP
F-16 Falcon 4 AP 3 DP
F-117 NightHawk 5 AP 3 DP
F-22 Raptor 5 AP 4 DP

Example: 20 F-117 NightHawk's would bring you 100AP / 60DP.

Trashing Military
You can trash unwanted military units but there is a cost for doing so.
It is therefore advised to only build what you need in your curent status.


Key Terms

Term Description
AP The amount of your Attack Points.
DP The amount of your Defence Points.
PP Power Points - The average of your AP and DP.
Pop. Population/Leader Popularity. Going to war will scare people off and reduce your popularity with your civilians. You need civilians for income, and new civilians will eventually join but low tax rates will speed up the process.
Networth Roughly your amount of DP per Acre.
Acre Your land amount.
Tax Rate Starts at a default of 50%. There is a maximum of 75%, but this maximum drops depending on your ranking status. Tax rate can be adjusted to bring your Pop back faster, at the sacrifice of lower income.

Alliances

Alliances play a big role in Ambroid! Being somewhat like empires, they rise and fall. Alliances are built on a great deal of trust and can easily falter, members must be organized and ready for all-out total war.
If you're thinking about joining an Alliance, the recruitment page is a great place to do this.
If you decide to become a leader of an Alliance you may need assistance, you can also promote 1 member to co-lead alongside yourself.
Other Alliances may declare war or seek peace, but only you and the members decide your Alliance's fate.
Tip: if you are very active, these are the places to be!


Alliances - Sovereignty

Sovereignty allows you to grow your Alliance member count and ultimately make your Alliance stronger. There are 5 levels of sovereignty in total, each harder to achieve than the last. The highest level of sovereignty will make your Alliance a force to be reckoned with.

Sovereignty Requirements Maximum
Squads
Features
Level 0 Alliance setup fee 5 Create Alliance
Level 1 5 Squads 10 Send Aid
Level 2 10 Squads 30 Repair Facility

Sovereignty can be upgraded from the politics panel.
(Due to current game balancing, sovereignty has been limited to level 2)


War

This is your key to success, it is also very complex. First, you need to find another player to attack! Use the espionage feature to automatically select a suitable target! Alternatively, you can choose an alliance and find someone at your status.
Next, you need to find out their defence points[DP]. This is roughly their networth multiplied by their amount of land! When sending your squad to attack, you should ideally send higher attack points[AP] than their DP.
Once your attack is complete, it will tell you the results of the battle. If you lost, look at their DP and send a higher amount of AP next time! If you won, congratulations!
Try not to go to war too much in one day, or too many civilians will leave, and it'll take longer to get them back.
Remember, you cannot attack a user that is under protection.
If you win a battle you will lose 5% of your pop. If you lose a battle you will lose 2.5% of your pop.
A minimum of 10 units must be sent into war.
Your squad can be sent to attack once every 5 minutes at a limit of 10 successful attacks per day. The attack limit does not apply if you are a premium account holder, however that does not mean it is wise to go beyond regular limits.


Surrender

When you surrender your squad, the people will not be happy over your action. You will lose 70% of your population, but will not drop lower than 10%.
You enter 3 days protection, and you do not lose any money or units. It will be difficult to build back up, so you may want to consider it as a last resort.
NOTE: You must play for 14 days or more to have this option.

Ranking - Status

Depending on how many powerpoints or how much land you have, determines your status in the game.
Making it to General is a mighty task, but is achievable!


Status
Powerpoints / Acres
Private
0 - 500 PP
0 - 2,500 Acres
Captain
500 - 5,000 PP
2,501 - 5,000 Acres
Major
5,000 - 50,000 PP
5,001 - 10,000 Acres
Lt. Colonel
50,000 - 500,000 PP
10,001 - 20,000 Acres
Colonel
500,000 - 1,000,000 PP
20,001 - 30,000 Acres
Major General
1,000,000 - 2,500,000 PP
30,001 - 40,000 Acres
Lt. General
2,500,000 - 5,000,000 PP
40,001 - 50,000 Acres
General
5,000,000+ PP
50,000+ Acres

Global player ranking order is determined by Status, Combat Points, Power Points and finally by Land.

Combat Points

Combat Points influence the ranking table and show a players efficiency in war.

You earn 1 point for every unit killed in battle.
You earn 2 points for every acre won.
You lose 1 point per unit lost to an enemy.
You lose 2 points per acre lost to an enemy.
BONUS: 10,000 static points are awarded if you successfully kill another player!

Example: 3,000 Earned Points - 1,500 Lost Points (+ 1 player kill) = 11,500 Total Points.


In Game Color Identifiers

Turquoise
- Player is under protection.
Yellow
- Player is online.
Red
- Player has Premium account.
Green
- Game Moderator.

Bonuses

Captains - Satellite Defence [200DP].
Majors - B-52's.
Lt. Colonels - B-2's.
Colonels - ICBM Mobile Launcher's.
Major Generals - BML Submarine's and Naval Yard's.
Lt. Generals - Artillery Platform's [500DP].
Generals - Nuclear Bomber's

Season Restarts

Season restarts occur on the day listed at the Ambroid homepage and HQ in-game.
After a season restart, all previous game data is cleared and the game starts fresh.
You will normally be able to log in to your account, without recreating it. The game will load the defaults of when you first created your account, keeping your general settings.


Hall of Fame

To get into the Hall of Fame, you must finish within the top 10 of the season.
To get into the Archives of the Hall, you must win the season.
While the top 10 changes season by season, those in the archive wall will be remembered forever. This could be considered the ultimate goal of Ambroid!


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Stats
Players: 40
Alliances: 4
Currently Online: 0
Total Land: 166,234
Total Wars: 881
Version: 4.0.2.2

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User:  
Pass:  
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Stats
Players: 40
Alliances: 4
Currently Online: 0
Total Land: 166,234
Total Wars: 881
Version: 4.0.2.2